
“Manu Saiz, (Manu Scythe) Designer of Bubble Ghost Remake, noted that they were inspired by games like Celeste or Cuphead so that each level would teach players how to use the mechanics that appear in each of the 5 worlds that make up the game and thus “little by little tighten the screw.”
“Bringing the bubble from the beginning of a level of Bubble Ghost Remake to the goal is already quite a challenge, but Christophe Andréani was not always satisfied with the puff movement in gameplay and always asked for a more realistic bubble both in form and movement, something he had to discard as it would have increased the game’s difficulty to exaggerated levels.”
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