Depending on your game, you’ll likely need a more artistic or more mechanical Level Designer:
Designing levels for a resource management game on a UI is not the same as for an immersive 3D horror adventure in virtual reality.
In the first case, you’ll need a Level Designer specialized in puzzles, strategy, and balancing, whereas in your 3D horror game, you’ll need a designer skilled in lighting and narrative pacing in 3D environments.
Or perhaps you’ll combine both experiences and need a more versatile designer capable of handling both types of projects.
Tell us what type of designer you’re looking for, and we’ll help you find them.
Imagine you already have your mechanics, your complete GDD, and everything is programmed. Now all that’s left is to create the levels, and anyone can do that, right?
POV: People don’t get past the first screen, or they get bored on the second… and quit on the third… And that’s assuming your game isn’t Free to Play and they uninstall it during the tutorial.
But what happened?
Indeed, it’s not as easy as you thought: Each moment must be meticulously measured to provide the right challenge without overwhelming the player.
If this situation sounds familiar, it’s most likely you need a Level Designer who can captivate the player and keep them engaged.